ArtisanRS

Turning My 7,347-Day-Old RuneScape Main Into an AFK Money Machine (#1)

Episode 1 audits a 7,347-day-old RuneScape main and starts rebuilding it around low-effort systems and passive income.

17 min 21 sec

Short on time? Watch the short.

Starting point

After 224 days away, I logged back into a 7,347-day-old RuneScape main with 101 days played and started turning years of neglected unlocks into a low-effort money-making account.

  • The bank included roughly 48M in Scrimshaws of Sacrifice that took nearly five minutes to find.
  • The long-term target is about 100M GP every two weeks with ten hours or less of active play.
  • This is a progression series, not a claim that every method is optimal.

Episode 1 roadmap

  • Audit the old account, bank, and forgotten unlocks.
  • Clean up the basic setup and recover missing skill-cape access.
  • Build a passive-system roadmap around Managing Miscellania, Invention machines, Player-Owned Ports, the Player-Owned Farm, and Fort Forinthry.
  • Rebuild the account around low-input progress that can support the Ironman without becoming another active grind.

What comes next

Future episodes will document the systems unlocked, measured costs, verified returns, active-time requirements, and any changes to the roadmap.

Frequently asked questions

Is this an efficiency guide?

No. It documents a low-effort progression experiment and separates measured results from plans or estimates.

Is the account the Ironman?

No. The series uses the old RuneScape main as the AFK money machine while the Ironman remains the main active account.

Where did the starting money come from?

A forgotten stack of Scrimshaws of Sacrifice accounted for roughly 48M of the bank value shown in Episode 1.

  • RuneScape 3
  • AFK Money Machine
  • Account progression
  • AFK methods